This project might be open to known security vulnerabilities, which can be prevented by tightening the version range of affected dependencies. Find detailed information at the bottom.
Processing the raw ValidateAuthTicketResponse_t callback data panics when the m_eAuthSessionResponse field is k_EAuthSessionResponseAuthTicketNetworkIdentityFailure. This can lead to denial of service in game clients and servers using the begin_authentication_session API to authenticate players if a malicious game client sends an authentication ticket with a network identity that does not match that of the verifier.